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Simorgh, Lord of the Storm →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 8 | Winged Beast | 2900 | 2000 |
Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use each of the following effects of "Simorgh, Lord of the Storm" once per turn. ●When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck. ●When a Winged Beast monster you control is destroyed by battle while this card is in your GY: You can add this card to your hand. |
|||||
Average Rating Score | 3.8(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Simorgh, Lord of the Storm (20 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Simorgh, Lord of the Storm" card reviews and rating scores
3.8(8) |
|
0% | (0) | ||
0% | (0) | ||
37% | (3) | ||
37% | (3) | ||
25% | (2) |
マスじい
2019/06/29 10:43
2019/06/29 10:43
The effect is strong, but the cost is too heavy...
One of the highest grade WIND Simorgh.
The first effect is his Spell Trap target resistance. It's not a bad effect to have, but recently there are more effects that don't target, and moreover, the number of monster effects that remove it is also increasing, so don't overestimate it.
The second effect is the opponent's card Deck bounce when Spell Trap is activated. Looking at the effect alone, it is very powerful, but the cost is that he needs to release WIND Winged Beast on the field. My honest impression is that if I could at least release it from my hand. It is also a headwind that there are rivals with easy and powerful bounce effects such as 《Raiza the Mega Monarch》and 《Simorgh, Bird of Ancestry》.
The third effect is the effect of being salvaged when Simorgh is destroyed in battle. It works well with the Tribute Summon gimmick, but I'm not sure if I should use this card again.
A card whose effect is powerful, but whether or not it can be used is questionable. For the time being, he supports Simorgh support, and his RBI is top class among Simorgh, so he is normally excellent as an attacker. So if you want to use it, you can use it normally.
One of the highest grade WIND Simorgh.
The first effect is his Spell Trap target resistance. It's not a bad effect to have, but recently there are more effects that don't target, and moreover, the number of monster effects that remove it is also increasing, so don't overestimate it.
The second effect is the opponent's card Deck bounce when Spell Trap is activated. Looking at the effect alone, it is very powerful, but the cost is that he needs to release WIND Winged Beast on the field. My honest impression is that if I could at least release it from my hand. It is also a headwind that there are rivals with easy and powerful bounce effects such as 《Raiza the Mega Monarch》and 《Simorgh, Bird of Ancestry》.
The third effect is the effect of being salvaged when Simorgh is destroyed in battle. It works well with the Tribute Summon gimmick, but I'm not sure if I should use this card again.
A card whose effect is powerful, but whether or not it can be used is questionable. For the time being, he supports Simorgh support, and his RBI is top class among Simorgh, so he is normally excellent as an attacker. So if you want to use it, you can use it normally.
ABYSS
2019/04/14 21:38
2019/04/14 21:38
The highest grade bearing the name of Simorgh.
Spell Trap resistance, Spell Trap Trigger's Deck Bounce, and his Spell Trap are strong, but the monster effect is weak, so I'd like to cover that with Hanefubuki.
GY I wonder if it's a good idea to reuse the recovery effect and use it as a trigger for Darkness?
There is a feeling that it is a little too self-respecting to be a trump card.
Spell Trap resistance, Spell Trap Trigger's Deck Bounce, and his Spell Trap are strong, but the monster effect is weak, so I'd like to cover that with Hanefubuki.
GY I wonder if it's a good idea to reuse the recovery effect and use it as a trigger for Darkness?
There is a feeling that it is a little too self-respecting to be a trump card.
メンタル豆腐デーモン
2019/04/14 14:29
2019/04/14 14:29
Why didn't you add resistance to monster effects?
The removal effect also has complicated activation conditions and a cost, so it is undeniably difficult to use.
The removal effect also has complicated activation conditions and a cost, so it is undeniably difficult to use.
アルバ
2019/04/14 9:18
2019/04/14 9:18
Simorgh, who came back after being remade and categorized him.
What you get by requesting the highest grade Tribute Summon is target resistance to spells and traps, and monsters have no resistance, and his spells are basically Mind Control for general use, and traps are currently holding shadows. To the extent that you can take care of escape occasionally.
The effect of 2 is to request the activation of Spell Trap and pay the cost, which is his deck bounce, so it's too confusing and I don't know what to do.
Deck If you're looking for a bounce, it's better to use a riser system that will do it without sluggishness once you put it out.
His GY recovery effect of 3 hurts only battle destruction, in the first place there is little reason to Tribute Summon What are you going to do with this recovery? I feel like I said.
Why is it higher rarity than Darkness? I can't see the strength that I think.
What you get by requesting the highest grade Tribute Summon is target resistance to spells and traps, and monsters have no resistance, and his spells are basically Mind Control for general use, and traps are currently holding shadows. To the extent that you can take care of escape occasionally.
The effect of 2 is to request the activation of Spell Trap and pay the cost, which is his deck bounce, so it's too confusing and I don't know what to do.
Deck If you're looking for a bounce, it's better to use a riser system that will do it without sluggishness once you put it out.
His GY recovery effect of 3 hurts only battle destruction, in the first place there is little reason to Tribute Summon What are you going to do with this recovery? I feel like I said.
Why is it higher rarity than Darkness? I can't see the strength that I think.
しょきちょー
2019/04/13 22:34
2019/04/13 22:34
Simorgh came back with being categorized instead of Strak R.
Tribute Summon gives you Spell/Trap resistance, but it's a bit outdated in the current age of monster effects.
2 is a bounce effect when he activates a Spell Trap, but it's quite troublesome as it requires a turn limit and release. This would have been fine without either a release or a restriction...
3 is self salvage if Winged Beast is destroyed in battle, but now the conditions are strict. It would have been better if he left the field or recruited...
Overall, it's a disappointing ace that has been reborn as a very subtle card.
Tribute Summon gives you Spell/Trap resistance, but it's a bit outdated in the current age of monster effects.
2 is a bounce effect when he activates a Spell Trap, but it's quite troublesome as it requires a turn limit and release. This would have been fine without either a release or a restriction...
3 is self salvage if Winged Beast is destroyed in battle, but now the conditions are strict. It would have been better if he left the field or recruited...
Overall, it's a disappointing ace that has been reborn as a very subtle card.
とき
2019/04/13 16:25
2019/04/13 16:25
Simorgh has returned to the world of OCG with Strak's name on his head.
Tribute Summon makes him immune to Spell Trap, when Spell Trap activates, releases 1 Wind Bird Beast to return 1 opponent's card to his deck, Winged Beast can self-salvage when destroyed in battle have an effect.
At first glance, it's a heavy monster, but if it's Simorgh, it doesn't seem that difficult to put out by lower Simorgh's self-regeneration and Elbrus's summoning right increase and release reduction.
However, the effect after entering the field is not good enough. Activating Spell Trap is an easy trigger to activate, but Wind Bird Beast's release is heavy. You can release yourself, but it's tough to sacrifice this card that you put out. Deck Bounce is powerful but targeted, so many opponents are resistant to it.
There is also 《Simorgh, Bird of Ancestry》that can trigger a powerful bounce with Tribute Summon, so there are doubts about its performance as a trump card. Revenge failed...?
Tribute Summon makes him immune to Spell Trap, when Spell Trap activates, releases 1 Wind Bird Beast to return 1 opponent's card to his deck, Winged Beast can self-salvage when destroyed in battle have an effect.
At first glance, it's a heavy monster, but if it's Simorgh, it doesn't seem that difficult to put out by lower Simorgh's self-regeneration and Elbrus's summoning right increase and release reduction.
However, the effect after entering the field is not good enough. Activating Spell Trap is an easy trigger to activate, but Wind Bird Beast's release is heavy. You can release yourself, but it's tough to sacrifice this card that you put out. Deck Bounce is powerful but targeted, so many opponents are resistant to it.
There is also 《Simorgh, Bird of Ancestry》that can trigger a powerful bounce with Tribute Summon, so there are doubts about its performance as a trump card. Revenge failed...?
シエスタ
2019/04/13 10:31
2019/04/13 10:31
He is Simorgh who has been categorized.
If you advance, you can add resistance, but it's a bit limited range, and monster effects are the mainstream these days, so it's not very reliable for its weight. Considering the fact that I need to release more of my own effects, I don't think it's necessary to force Tribute Summon.
It has a powerful removal called Deck Bounce, but it needs a trigger and is useless against monsters. Furthermore, release is also necessary, and it is desirable to prepare the trigger yourself, so it is a little heavy.
The salvage effect is passive and limited to combat destruction, so it's easy to deal with and it's a bonus. The compatibility between collection and Tribute Summon itself is good, but as mentioned above, there is little need to force Tribute Summon.
As a whole, it feels like it has a somewhat heavy and peculiar character. If you don't use it well with something like Quick-Play Spell, it tends to lag behind the riser. It feels a little subtle even though the remake has been done.
If you advance, you can add resistance, but it's a bit limited range, and monster effects are the mainstream these days, so it's not very reliable for its weight. Considering the fact that I need to release more of my own effects, I don't think it's necessary to force Tribute Summon.
It has a powerful removal called Deck Bounce, but it needs a trigger and is useless against monsters. Furthermore, release is also necessary, and it is desirable to prepare the trigger yourself, so it is a little heavy.
The salvage effect is passive and limited to combat destruction, so it's easy to deal with and it's a bonus. The compatibility between collection and Tribute Summon itself is good, but as mentioned above, there is little need to force Tribute Summon.
As a whole, it feels like it has a somewhat heavy and peculiar character. If you don't use it well with something like Quick-Play Spell, it tends to lag behind the riser. It feels a little subtle even though the remake has been done.
ラーメン
2019/04/13 0:46
2019/04/13 0:46
A remake of Simorgh that could be packed normally, but the performance is...
First of all, Tribute Summon will give you resistance, but that resistance doesn't make him the target of Spell/Trap, resistance that can only be thought of as a joke in this day and age. I can take care of things like Play Spell, but that's about it.
The effect of 2 is to bounce the opponent's monster, but he has to activate Spell / Trap, and it takes time and effort to release it. do not have.
The effect of 3 is that he self-salvages when the Winged Beast is destroyed in battle, but it's limited to combat and it's just a salvage.
For the time being, it has the advantage of being easy to search because it has the name of Simorgh, but if you want to bounce, it is much easier to use the Blizzard Monarch, which has the same attribute race.
First of all, Tribute Summon will give you resistance, but that resistance doesn't make him the target of Spell/Trap, resistance that can only be thought of as a joke in this day and age. I can take care of things like Play Spell, but that's about it.
The effect of 2 is to bounce the opponent's monster, but he has to activate Spell / Trap, and it takes time and effort to release it. do not have.
The effect of 3 is that he self-salvages when the Winged Beast is destroyed in battle, but it's limited to combat and it's just a salvage.
For the time being, it has the advantage of being easy to search because it has the name of Simorgh, but if you want to bounce, it is much easier to use the Blizzard Monarch, which has the same attribute race.
Decks with "Simorgh, Lord of the Storm"
* is adopted as a key card.
● 2022-04-08 Freeze Combo Floowandereeze
● 2019-11-23 Simorgh
● 2021-10-19 Floowandereeze × Shimurugu low price remodeling available
● 2019-04-16 Simorgh Rider
● 2019-04-22 Simorgh Pisk
● 2019-11-27 SR SimorghMore
● 2021-07-25 Floowandereeze and Sacred Peak of Godbird
● 2020-03-08 stormy weather
● 2020-01-25 Dispatch Simorgh★
● 2021-05-23 LL Deck
● 2019-06-21 Earthbound Super Divine Bird
● 2019-08-14 Drag Gladiator Simorgh
Card Category and Effect Category
Effect:add Card from your Deck to your GY
Effect:return to the Deck, Extra Deck
Effect:Tribute this card from field
Effect:cannot target with Spell effects
Effect:cannot target with Trap effects
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
RISING RAMPAGE | RIRA-JP021 | 2019-04-13 | Secret、Ultimate、Ultra |
Ranking and View Num
Rating Score Rank | 10,411 / 13,171 Cards |
---|---|
View Num | 12,917 |
Others
Japanese card name | 烈風の覇者シムルグ |
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